AI Engineer • Game Developer • Automation Specialist

Autonomous agents, RAG systems, and gameplay systems—built to ship.

I bridge high-performance game engineering with modern generative AI: AI agents, RAG, computer vision pipelines, and Unreal Engine 5 multiplayer replication.

Core AI Agents • RAG • Computer Vision
Location Cosenza, Italy
/portfolio
$ build-rag --source docs/ --embed openai
 indexed knowledge base
 tool routing (MCP)
 eval suite passed

$ n8n run workflow:agent_orchestrator
 LLM → DB → API pipeline

$ ue5 build --target=Multiplayer
 replication + RPCs
AI Agents + RAG
Automation n8n Pipelines
Game Dev UE5 (C++/BP)

Featured work

Recent projects across AI, automation, and game development.

AI Webapp

NativWash (Surface Recognition App)

Eco-friendly utility webapp for a detergent startup. Computer vision pipeline that classifies user-uploaded photos of household surfaces and recommends products.

  • Computer Vision
  • Classification
  • UX
NLP / Finance

Financial Sentiment Analyzer

Streamlit dashboard that scores financial headlines as Positive / Neutral / Negative using a pre-trained TF‑IDF + Logistic Regression model, with trend and breakdown charts.

  • Python
  • Streamlit
  • scikit-learn
Data / BI

SmartSQL Assistant

Natural Language Query Engine—turning questions into SQL and actionable insights.

  • SQL
  • LLMs
  • BI
Automation

AI Solutions & Workflow Automation

n8n pipelines orchestrating LLMs, databases, and external APIs; RAG systems for accurate context retrieval; MCP-based tool interfaces.

  • n8n
  • RAG
  • MCP

Multiplayer Gameplay & Replication

UE5 multiplayer systems: actor replication, RPCs, server-authoritative gameplay, and latency-aware features—bridging low-level C++ performance with Blueprint-friendly architecture.

  • UE5
  • C++
  • Replication

What I do

I build practical AI systems and high-performance gameplay logic. My sweet spot is autonomous behavior: agents that can perceive, reason, and act—whether in a product or a simulation.

Generative AI & ML

AI agents, RAG systems, prompt engineering, computer vision classification.

Automation & Pipelines

n8n orchestration across LLMs, databases, and external APIs.

Multiplayer & Simulation

UE5 multiplayer gameplay: replication, RPCs, prediction/smoothing, and simulation-focused systems.

Core Engineering

Python, C++, Git/Perforce, Visual Studio, and AI-assisted dev workflows.

Experience

Freelance AI systems + UE5 gameplay programming.

2024 — Present

AI Solutions & Automation Developer

Freelance / R&D

  • n8n pipelines orchestrating LLMs, databases, and external APIs.
  • RAG systems so agents can query proprietary data with accurate context retrieval.
  • MCP tooling to standardize model interfaces with local environments & datasets.
  • “Vibe Coding” to prototype fast with AI assistants while focusing on architecture.
Jun 2022 — Present

Game Programmer

Gub Head Studios & Purple Hive Studios

  • UE5 multiplayer gameplay systems: replication, RPCs, and server-authoritative mechanics.
  • Bridged low-level C++ performance with high-level logic (latency-minded systems).
  • Procedural animation systems (Control Rig) and simulation-focused gameplay logic.
  • Agile collaboration with Git/Perforce across complex multi-branch environments.

About

AI engineering meets game programming.

I’m Andrea Zanolini, a forward-thinking developer bridging the gap between high-performance game engineering and modern generative AI.

I specialize in autonomous agents, RAG systems, and computer vision tools, while retaining deep low-level knowledge in C++ and simulation logic. I’m passionate about “Vibe Coding”: using tools like Cursor and n8n to prototype quickly and deploy robust solutions.

Let’s build something

Want to collaborate on AI agents, RAG, automation, or UE5 gameplay systems? Reach out.

Cosenza, Italy • Available for freelance / R&D collaborations.