NativWash (Surface Recognition App)
Eco-friendly utility webapp for a detergent startup. Computer vision pipeline that classifies user-uploaded photos of household surfaces and recommends products.
AI Engineer • Game Developer • Automation Specialist
I bridge high-performance game engineering with modern generative AI: AI agents, RAG, computer vision pipelines, and Unreal Engine 5 multiplayer replication.
$ build-rag --source docs/ --embed openai
✔ indexed knowledge base
✔ tool routing (MCP)
✔ eval suite passed
$ n8n run workflow:agent_orchestrator
✔ LLM → DB → API pipeline
$ ue5 build --target=Multiplayer
✔ replication + RPCs
Recent projects across AI, automation, and game development.
Eco-friendly utility webapp for a detergent startup. Computer vision pipeline that classifies user-uploaded photos of household surfaces and recommends products.
Streamlit dashboard that scores financial headlines as Positive / Neutral / Negative using a pre-trained TF‑IDF + Logistic Regression model, with trend and breakdown charts.
Natural Language Query Engine—turning questions into SQL and actionable insights.
n8n pipelines orchestrating LLMs, databases, and external APIs; RAG systems for accurate context retrieval; MCP-based tool interfaces.
UE5 multiplayer systems: actor replication, RPCs, server-authoritative gameplay, and latency-aware features—bridging low-level C++ performance with Blueprint-friendly architecture.
I build practical AI systems and high-performance gameplay logic. My sweet spot is autonomous behavior: agents that can perceive, reason, and act—whether in a product or a simulation.
AI agents, RAG systems, prompt engineering, computer vision classification.
n8n orchestration across LLMs, databases, and external APIs.
UE5 multiplayer gameplay: replication, RPCs, prediction/smoothing, and simulation-focused systems.
Python, C++, Git/Perforce, Visual Studio, and AI-assisted dev workflows.
Freelance AI systems + UE5 gameplay programming.
Freelance / R&D
Gub Head Studios & Purple Hive Studios
AI engineering meets game programming.
I’m Andrea Zanolini, a forward-thinking developer bridging the gap between high-performance game engineering and modern generative AI.
I specialize in autonomous agents, RAG systems, and computer vision tools, while retaining deep low-level knowledge in C++ and simulation logic. I’m passionate about “Vibe Coding”: using tools like Cursor and n8n to prototype quickly and deploy robust solutions.
Want to collaborate on AI agents, RAG, automation, or UE5 gameplay systems? Reach out.
Cosenza, Italy • Available for freelance / R&D collaborations.